Bullet Hell with Signed Distance Fields
Article | February 14, 2026 | Tags:
Bullet Hell with Signed Distance Fields
The idea for a bullet hell based on SDFs came while stumbling upon Inigo Quilez's articles. I decided to create a game where the bullets push you, and you must clear all enemies before you get squished between them. I also opted for Godot, as I wanted to try it out for a long time.
Why SDFs?
SDFs (or Signed Distance Fields) are functions that return the