Samuel Mráz

3rd year studying Computer Games and Graphics at CTU FEE

Daydreaming about making games

Bullet Hell with Signed Distance Fields

Article | February 14, 2026 | Tags:


Bullet Hell with Signed Distance Fields

The idea for a bullet hell based on SDFs came while stumbling upon Inigo Quilez's articles. I decided to create a game where the bullets push you, and you must clear all enemies before you get squished between them. I also opted for Godot, as I wanted to try it out for a long time.

Why SDFs?

SDFs (or Signed Distance Fields) are functions that return the

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